Overall results after 8 events:
A series of 8 score events between October and March.
Format as last year:
- 8 fixtures plus a Street League Final (Prize-giving) event
- 4 on Tuesdays, 4 on Thursdays
- 4 before Christmas, 4 after Christmas
- Best 4 to count
- Run-on-another-day if you can't make the proper fixture
|Tue Oct 28th||Didsbury||The Red Lion, Wilmslow Road, Withington|
|Thu Nov 13th||Macclesfield||The Park Tavern, 158 Park Lane|
|Tue Nov 25th||Marple Bridge||The Royal Scot, Town Street|
|Thu Dec 11th||Ashton upon Mersey||The Old Plough, 56 Green Lane|
|Tue Jan 6th||Hazel Grove||The Fiveways, Macclesfield Rd|
|Thu Jan 22nd||Disley||The White Horse, 18 Buxton Old Road|
|Tue Feb 3rd||Poynton||The Kingfisher, London Road South|
|Thu Feb 19th||Wilmslow||The Old Dancer, 16 Grove Street|
|Thu Mar 5th *||Sale||Samuel Brooks, 323 Manor Avenue|
* Street League Final (Prize-giving) Event
- Score events with a choice of 40, 60 or 75 minute time limit
- Under 16s MUST be accompanied by an adult.
- 16 and 17 year olds can compete without an adult, but only if written consent has been obtained from parent / guardian
- Specially drawn maps at around 1:12500
- Maps and Q/A sheets printed on waterproof paper - bring a pen/pencil
- SI timing (for start and finish only) - bring your dibber!
- Lights desirable, high-visibility clothing COMPULSORY
- Improved scoring system, with best 4 scores (from 8 events) to count
- Trophies for winners
- Registration 6.00 - 7.00pm. Starts 6.30 - 7.30pm. Fee £3.00/1.50.
The control sites will mostly be items of street furniture (lamp posts, telegraph poles, hydrants, green boxes etc etc) and evidence of your visit will involve noting down some (hopefully obvious) identification mark on an answer sheet supplied at the start.
The controls will have a range of points value - adding an additional dimension to route choice and planning. As usual in score events, there will be penalties for exceeding the time limit.
Essential equipment: a reliable watch, compass, dibber (available for hire if necessary), pen/pencil (maps and clue sheets will be printed on waterproof paper), torch / headtorch (there will be a limited number available to borrow for the event) and high visibility clothing.
You may run individually - or in pairs; however, under 16s MUST be accompanied by a parent / guardian - and they must stay together at all times - ie no shadowing allowed; 16 and 17 year olds may run unaccompanied, but must have written consent from parent / guardian.
As the events form a league, scores from each event will be added together to reveal the eventual winners; your best 4 scores from the 8 events will produce your overall total.
All the events will be based in Pubs - offering food at reasonable prices, if you wish to stay for a drink and post-event analysis (highly recommended!)
Please contact the series co-ordinator before the event to reserve your map and indicate whether you plan to eat - so that we can give the pub a realistic estimate of numbers.
Newcomers to street league events may also find these words of wisdom from John Britton helpful :
- What are you looking for ? There will be a display board in the pub explaining every type of control in use, with helpful photographs. This board will be at every event. Given that you get your questions when you register, you have plenty of time to look through them all and make sure you understand what you're in for. It won't be long before TP, LP, H and GB become second nature.
- Controls with different values. This seems complicated but is essential for street league to work - it means you have to think carefully about where the value is and how much of it you can get to. One useful thing I always do is to take a highlighter and pick out the top values (the 40s and 50s, say). It takes a few seconds, but gives you a very quick feel for the distribution.
- Sensible watches are essential for score events. I always carry a little compass just in case of disorientation. And a spare writing implement - pencils are most effective for waterproof paper.
- Thinking time. Even on a 40-minute event it has to be sensible to spend some time thinking about your strategy before charging off. I usually take a good couple of minutes to highlight the values and ponder the consequences before leaving the start. I'm trying to decide what I'm going to do for the first 15-20 minutes, where big decision points might be, and what return route leaves most options available.
- Studying the blank map display - first, you can work out where the start/finish is, so you don't have to hunt after you've started. Second, you can work out possible shapes of course and make some advance decisions about bits to do first or bits you won't be able to get to. It's also useful to know where North is and suss out the possible ways of leaving and returning while you warm up.
Some words of warning ... map scale, number of controls, values of controls, penalty rate are not guaranteed to be the same every week. Check them all before you start, to make sure your decisions are going to be correct for the way each event is set up.
Series co-ordinator: Grahame Crawshaw (0145 786 6264; mob 0758 720 6420)
See other entries Categorised under: Leagues