Skip to Navigation | Skip to Content

Manchester & District
Orienteering Club

Night Street League Series 2013-14

League details and overall league results

The overall league results after 8 events are now available

24th Feb 14

Overall Results

Overall results after 8 events:

Format

A series of 8 score events between October and March.

Format as last year:

  • 8 fixtures
  • 4 on Tuesdays, 4 on Thursdays
  • 4 before Christmas, 4 after Christmas
  • Best 4 to count
  • Run-on-another-day if you can't make the proper fixture

New for 2013-14:

* Street League Final (Prize-giving) Event
Thu 6th Mar 2014, The Moorfield, 131 Marsland Road, Sale M33 3NW

Event Schedule 

Date Map Venue
Tue 29th Oct Romiley The Romiley Arms, Stockport Road
Thu 14th Nov Knutsford The Angel Inn, 98 King Street
Tue 26th Nov Burnage Burnage Rugby Club, Battersea Rd
Thu 12th Dec Glossop The Smithy Fold (Wetherspoons), Victoria Street
Tue 7th Jan Timperley The Moorfield, 131 Marsland Road, Sale 
Thu 23rd Jan Cheadle The Kenilworth, Cheadle Road
Tue 4th Feb Macclesfield West Macclesfield Cricket Club, Victoria Road
Thu 20th Feb Woodsmoor The Jolly Sailor, 218 Bramhall Lane, Stockport
*Thu 6th Mar Timperley The Moorfield, 131 Marsland Road, Sale 

Summary Details

  • Score events with a choice of 40, 60 or 75 minute time limit
  • Under 16s MUST be accompanied by an adult.
  • 16 and 17 year olds can compete without an adult, but only if written consent has been obtained from parent / guardian
  • Specially drawn maps at around 1:12500
  • Maps and Q/A sheets printed on waterproof paper - bring a pen/pencil
  • SI timing (for start and finish only) - bring your dibber!
  • Lights desirable, high-visibility clothing COMPULSORY
  • Improved scoring system, with best 4 scores (from 8 events) to count
  • Trophies for winners
  • Registration 6.00 - 7.00pm. Starts 6.30 - 7.30pm. Fee £3.00/1.50.

Further Information

The control sites will mostly be items of street furniture (lamp posts, telegraph poles, hydrants, green boxes etc etc) and evidence of your visit will involve noting down some (hopefully obvious) identification mark on an answer sheet supplied at the start.

The controls will have a range of points value - adding an additional dimension to route choice and planning. As usual in score events, there will be penalties for exceeding the time limit.

Essential equipment: a reliable watch, compass, dibber (available for hire if necessary), pen/pencil (maps and clue sheets will be printed on waterproof paper), torch / headtorch (there will be a limited number available to borrow for the event) and high visibility clothing.

You may run individually - or in pairs; however, under 16s MUST be accompanied by a parent / guardian - and they must stay together at all times - ie no shadowing allowed; 16 and 17 year olds may run unaccompanied, but must have written consent from parent / guardian.

As the events form a league, scores from each event will be added together to reveal the eventual winners; your best 4 scores from the 8 events will produce your overall total.

All the events will be based in Pubs - offering food at reasonable prices, if you wish to stay for a drink and post-event analysis (highly recommended!)

Please contact the series co-ordinator before the event to reserve your map and indicate whether you plan to eat - so that we can give the pub a realistic estimate of numbers.

Newcomers to street league events may also find these words of wisdom from John Britton helpful :

  • What are you looking for ? There will be a display board in the pub explaining every type of control in use, with helpful photographs. This board will be at every event. Given that you get your questions when you register, you have plenty of time to look through them all and make sure you understand what you're in for. It won't be long before TP, LP, H and GB become second nature.
  • Controls with different values. This seems complicated but is essential for street league to work - it means you have to think carefully about where the value is and how much of it you can get to. One useful thing I always do is to take a highlighter and pick out the top values (the 40s and 50s, say). It takes a few seconds, but gives you a very quick feel for the distribution.
  • Sensible watches are essential for score events. I always carry a little compass just in case of disorientation. And a spare writing implement - pencils are most effective for waterproof paper.
  • Thinking time. Even on a 40-minute event it has to be sensible to spend some time thinking about your strategy before charging off. I usually take a good couple of minutes to highlight the values and ponder the consequences before leaving the start. I'm trying to decide what I'm going to do for the first 15-20 minutes, where big decision points might be, and what return route leaves most options available.
  • Studying the blank map display - first, you can work out where the start/finish is, so you don't have to hunt after you've started. Second, you can work out possible shapes of course and make some advance decisions about bits to do first or bits you won't be able to get to. It's also useful to know where North is and suss out the possible ways of leaving and returning while you warm up.

Some words of warning ... map scale, number of controls, values of controls, penalty rate are not guaranteed to be the same every week. Check them all before you start, to make sure your decisions are going to be correct for the way each event is set up.

Series co-ordinator: Grahame Crawshaw (0145 786 6264; mob 0758 720 6420)

Enquiries to:

See other entries Categorised under: Leagues